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Thread Statistics | Show CCP posts - 0 post(s) |
Darth Tickles
Dark Sun Consortium
674
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Posted - 2012.07.16 13:04:00 -
[1] - Quote
Yes, because allowing people who can't make it through a gatecamp into low and null sec is really going augment the vibrancy of those areas.
The real problem is that the early game leaves some new players with the conception that this is actually an issue.
"I can't wander around aimlessly in my mission drake because of gatecamps." You've already lost the game. |
Darth Tickles
Dark Sun Consortium
678
|
Posted - 2012.07.16 21:59:00 -
[2] - Quote
Zhade Lezte wrote:To address the topic, nah. 0.0 is supposed to be unforgiving, it's part of the game. The NPE could be improved to point newbies in the right direction (learning how to scout gates, encouraging players to only fly what they can afford to lose, joining a corporation, how to use map statistics, the basics on tackle and evading tackle)
Yup, same as what I said 12 pages ago. There is absolutely nothing wrong with gatecamps. Take away gates as a point of contact, and you'll have an even harder time finding fights and generating content. However, the fact that this sad tale of the lone newb's first experience beyond hisec is so common is an issue that needs to be addressed by CCP in their game design, specifically their transition process for new players. |
Darth Tickles
Dark Sun Consortium
679
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Posted - 2012.07.17 13:54:00 -
[3] - Quote
Sentamon wrote:That's funny. So why don't all the "skilled - team work players" go around clearing gate camps? It's virtually unlimited PvP. Oh yeah... thought so ... you'd rather sit there and pop noobs that just started the game.
Busting lowsec gatecamps gets pretty old pretty fast, and they just reform the moment you leave. Personally I'm not a big fan of lowsec because of gate guns and no bubbles. None of that changes the fact that they are both farcically easy to run or avoid, and similarly easy and fun for newer players to gang up and bust.
It's quite obvious that the people complaining don't want to learn and, most importantly, don't want to team up with other people. You can play Eve solo, but you're going to be limited in what you can do. If you choose to voluntarily limit yourself, don't come complaining that the game is too hard. |
Darth Tickles
Dark Sun Consortium
682
|
Posted - 2012.07.17 15:41:00 -
[4] - Quote
I'd like them to keep working on hisec with wardec mechanics and team-pve until they get to a point where hisec gameplay represents a real transition into low, null, and whs, with compelling cooperative and competitive play. Right now the gap is just farcically huge, and far too many people that could grow to be great Eve players fall through. |
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